// Initialising the canvas var canvas = document.querySelector('canvas'), ctx = canvas.getContext('2d'); // Setting the width and height of the canvas canvas.width = window.innerWidth; canvas.height = window.innerHeight; // Setting up the letters var letters = 'ABCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRSTUVXYZ'; letters = letters.split(''); // Setting up the columns var fontSize = 10, columns = canvas.width / fontSize; // Setting up the drops var drops = []; for (var i = 0; i < columns; i++) { drops[i] = 1; } // Setting up the draw function function draw() { ctx.fillStyle = 'rgba(0, 0, 0, .1)'; ctx.fillRect(0, 0, canvas.width, canvas.height); for (var i = 0; i < drops.length; i++) { var text = letters[Math.floor(Math.random() * letters.length)]; ctx.fillStyle = '#0f0'; ctx.fillText(text, i * fontSize, drops[i] * fontSize); drops[i]++; if (drops[i] * fontSize > canvas.height && Math.random() > .95) { drops[i] = 0; } } } // Loop the animation setInterval(draw, 33);